Cars & Racing
Moto Courier
Ride a delivery scooter through a living city: collect the order, thread through traffic and hand it over before it goes cold.
216 plays
Rate this game
Be the first to rate it
About This Game
An open-city riding game seen from above. You ride a real scooter β the throttle bites instantly, the front wheel turns, the bike drops into every corner β around a grid of streets, junctions and zebra crossings that keeps going well past the edge of the screen. An order waits at the flashing blue pin: pull up at the shop, stop for a moment and it goes into the box on your rack. Then a pink address appears somewhere across town and a customer is standing in the doorway waiting. Every drop-off pays a fee and buys you extra seconds on the clock, so the run only ends when the shift clock finally hits zero. The payout is built from the distance, a tip that has two halves β how intact the parcel still is after every wall and bus you clip, and how hot the food still is, because the order cools down the whole time it is in your box β plus a punctuality bonus for arriving quickly and a streak multiplier that climbs with every clean delivery and resets the moment you crash. Three damage hearts and a wrecked scooter ends the shift early. Being narrow is the whole point: the bike is slim enough to thread the gap between two lanes of moving cars, where a car would never fit. Traffic drives real lanes in both directions, buses take up half the road, an edge-of-screen compass and a corner minimap keep the address findable, and the tyre line, headlight beam, engine sound and crash effects are all generated in-browser with no external files. Full keyboard support (arrows or WASD, space to brake) plus large on-screen steering and pedal buttons for touch devices, a local leaderboard with a top-10 table and a saved best score.